What budget gaming headset should I buy for both PC gaming and video editing if I want neutral sound around $100?
I would stay wired at that price. Wireless is convenient, but cheap wireless headsets usually spend the budget on radio hardware instead of comfort.
For editing, check your export on earbuds too. My headset made voice sound fine, but phone speakers exposed music that was too loud.
Answer from the video workflow team
Short Answer
In short, a wired gaming headset around $100 can work for gaming and rough video editing, but do not treat it like a studio monitor. Prioritize comfort, a fairly balanced frequency response, normal 3.5 mm or USB compatibility, and a return window so you can test speech clarity on your own ears. If you edit faceless shorts, game clips, or voice-over videos, the detailed breakdown below shows how to choose without overpaying for bass-heavy gamer marketing.
What To Buy
If you liked the older Arctis style, the closest practical path is another simple wired headset rather than a flashy wireless model. Look first at the SteelSeries Arctis Nova 1 if you want the same lightweight, suspension-band feel and broad PC compatibility. SteelSeries says the Nova 1 uses a standard four-pole 3.5 mm connection, and the PC version includes a splitter for separate headphone and mic jacks, which matters if your desktop still has separate ports.
The HyperX Cloud III Wired is also worth considering at the top of the budget when it is near $100, mainly for comfort, sturdy build, included USB options, and a detachable mic. Cooler Master’s MH751 is another clean, lightweight wired option if you can still find it from a reliable seller; it is closer to a simple headphone-with-mic design than an aggressive gaming headset. Availability and pricing move around, so treat these as a shortlist to test, not permanent rankings.
For video editing, avoid choosing only by driver size, surround-sound branding, RGB, or huge bass claims. Those features may be fun in games but can hide problems in dialogue, music balance, and sound effects. If you plan to draft the clips in YumCut, then polish audio in an editor, the headset’s job is to catch obvious problems: clipped voice, harsh sibilance, muddy music, and bad sync.
Neutral Sound
“Neutral” in headphones is not as simple as a perfectly flat line. RTINGS explains that headphone frequency response depends on how measurements interact with the shape of the ear and head, so a graph that looks flat in one measurement system may not sound flat to a person. In practical terms, you want a headset that does not wildly exaggerate bass or treble, because exaggerated bass can make you under-mix music and sharp treble can make you over-soften speech.
For editing, use the headset as one checkpoint, not the only truth. After you cut the video, listen once on your speakers, once on the headset, and once on common consumer earbuds or phone speakers. If the voice stays clear across all three, your mix is more likely to survive TikTok, YouTube Shorts, Instagram Reels, and client review.
Also be careful with virtual surround modes. They can help some games feel wider, but they are usually the wrong lens for final video audio because they alter spatial cues. Edit in ordinary stereo first, then turn game-specific processing back on when you are playing.
Editing Workflow
The headset will not fix bad source audio. If you record voice-over, use a consistent mic distance, keep room noise low, and watch for clipping before you start editing. If you use AI narration, still listen manually for mispronunciations, harsh consonants, and awkward pauses, because automated tools can miss issues that become obvious to viewers in the first few seconds.
Loudness matters more than many beginners expect. EBU R 128 is a broadcast loudness recommendation, while YouTube Help publishes upload encoding settings for video and audio formats. Social platforms differ, but the lesson is consistent: do not mix by headset volume alone. Use your editor’s meters, keep peaks under control, and compare your finished clip against a normal reference video at the same device volume.
A good repeatable process is simple: generate or assemble the short, make a first audio pass, test on three playback devices, then revise only the problems you can hear everywhere. You can test the workflow in YumCut for faceless scripts and clip structure, but final audio judgment still needs human ears.
Buying Checklist
For your budget, spend money on comfort and honest sound before extra features. A headset you can wear for two hours without jaw or head pressure is more valuable than one with a louder spec sheet. If you wear glasses, pay special attention to pad seal, because SoundGuys notes that fit can change bass response, which affects what you hear while editing.
Choose wired unless you specifically need wireless. Wired headsets avoid battery aging, wireless latency, dongle problems, and extra compression variables. If you do buy USB, confirm it works with your editing machine and game platform; if you buy 3.5 mm, confirm whether your PC needs a splitter.
The best final move is to buy from a seller with easy returns, run the same 60-second test project through each candidate, and keep the one that makes dialogue easiest to judge at a comfortable volume. Under $100, that real-world test is more reliable than chasing a perfect spec.
References used for this answer
- Headphone Sound Quality Tests
RTINGS, accessed June 7, 2026
Supports the explanation that headphone frequency response and perceived neutrality are measurement-dependent and should not be reduced to simple marketing claims.
- Gaming Headset Buying Guide
SoundGuys, published June 6, 2022, accessed June 7, 2026
Supports the buying advice about comfort, fit, glasses affecting seal, and why practical headset ergonomics matter for long gaming or editing sessions.
- Arctis Nova 1 PC Compatibility
SteelSeries Support, accessed June 7, 2026
Supports the specific compatibility guidance for the Arctis Nova 1, including its standard 3.5 mm connection and PC splitter details.
- Cloud III Wired Gaming Headset
HyperX, accessed June 7, 2026
Supports the product-specific comments about Cloud III price positioning, wired compatibility, USB options, detachable mic, and comfort-focused design.
- Loudness Normalisation Recommendation R 128
European Broadcasting Union, published November 21, 2023, accessed June 7, 2026
Supports the recommendation to use meters and loudness-aware workflow rather than judging final video audio only by headset volume.
- Recommended Upload Encoding Settings
YouTube Help, accessed June 7, 2026
Supports the point that video platforms publish technical upload guidance for audio and video, so final export checks should consider platform delivery requirements.
Practical next steps
- Shortlist two or three wired headsets near $100, starting with models that emphasize comfort and balanced sound.
- Check whether your PC needs USB, one combo 3.5 mm jack, or separate headphone and mic ports.
- Edit a 60-second sample with voice, music, game audio, and captions, then listen on the headset, speakers, and earbuds.
- Disable virtual surround or heavy EQ while making final audio decisions.
- Use audio meters for peaks and loudness instead of mixing only by headset volume.
- Return any headset that feels uncomfortable after one long editing session, even if it sounds decent.
- Keep manual review in the workflow for AI voice, captions, music balance, and sync.
Create the video workflow in YumCut
Use YumCut to turn the answer into a prompt, script, captions, voice, visual scenes, and a vertical short-form export.
Test in YumCut